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TOPIC: UrbanTerror 4.2

UrbanTerror 4.2 06 Jun 2012 21:18 #4416

  • LammeSnail
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Did anybody notice that a new version of our beloved game is coming?



Urban Terror 4.2 (update of 4.1.1) is not to be confused with Urban Terror HD.

Urban Terror 4.2 changelog:
• new hit detection.
• new character animations.
• new game mode: Last Man Standing (LMS) g_gametype 1.
• bugfixed. "Follow The Leader bug, a subbed player can be chosen as a leader".
• bugfixed. "Server Listing - Misrepresented Gametypes Error".
• bugfixed. "Allowed Voting - Load up Time Dependency".
• bugfixed. "Mini map - Subbed players seeing Active Players".
• bugfixed. "Dropping nades/Going to Spectator".
• bugfixed. "Ready Command/ Role Swap Command Discontinuity".
• potentially fixed "999'ers hold up the game" in TS.
• colour tags don't shorten maximum server host name in server browser.
• fixed breathing sound when the game is paused.
• stamina regeneration frozen when the game is paused.
• fixed hotpotato time after a pause.
• sr8 drop exploit fixed.
• voting rcon exploit fixed.
• weapon reloading/switching bug fixed.
• going on a ladder with an armed nade will now put the pin back in.
• enable booting when bomb is held.
• no throwing of last knife.
• fixed g_teamautojoin when going to spectator.
• callvote kick/clientkick now enforces a reason as an additional argument.
• reload button to cycle backwards in spectator mode.
• fix for the master servers.
• locked r_intensity, cg_physics and r_smp.
• demo automatically starts recording when joining a game that has already started (with g_matchmode 1 and cg_autoRecordMatch 1).
• you can "steal" the captain status when his connection is interrupted.
• when a team mate requests a medic his name flashes on the mini scoreboard.
• demo stops recording at the end of a map (with g_matchmode 1 and cg_autoRecordMatch 1).
• added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2).
• added g_ctfUnsubWait, if set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn.
• added /rcon smite <player> command, instantly kill a player.
• added /forcesub command (for captains in match mode), force a player of our team to become a substitute.
• added g_allowChat 3 - allow only the captains to talk during a match (only when both teams are ready).
• added cg_demoFov, it allows to change the fov from 70 to 140 when watching a demo.
• updated the UI.
• updated the cfg files.
• fixed team mate healbar with short names (eg. a dot).
• callvotes are now logged in the server logs.
• fixed ligthing on ut4_casa.
• selective weapon/item pickup (+button7) (see README-cg_autoPickup).
• increased the maximum number of demos.
• fixed weapon selection bug where the last weapon chosen was disappearing when selecting a team.
• fixed map arrows size on big maps.
• fixed the hands when holding a G36.
• now draw the name of the guy who planted the bomb.
• the SPAS has now 8 bullets instead of 6.

www.urbanterror.info
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Last Edit: 06 Jun 2012 21:19 by LammeSnail.
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Re: UrbanTerror 4.2 07 Jun 2012 05:53 #4419

yeah!!! :P
I'm back bitches
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Re: UrbanTerror 4.2 07 Jun 2012 06:32 #4420

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want!
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Re: UrbanTerror 4.2 07 Jun 2012 06:47 #4421

  • Utisevalec
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I did't read all the text, but is this version compatible with older one? So if I run this game, can I play on old 4.1 UrT servers with other players using 4.1? Probably not.

If not, they are doing it wrong. UrT is popular because of very "slow" development cycle (latest version is almost 5 years old). When you put out new version, some players go to new, some stay at old one, and game comunity splits. If they give us now 4.2 and one year latter HD version the popularitiy of the game will go down.

At the end we will all playing chess instead of Urt! :rofl:
Enjoy the silence ...
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Re: UrbanTerror 4.2 07 Jun 2012 08:11 #4422

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I don't have any information of this, but I think that this will be a single qvm file again as it was with the 4.1.1 updtate after 4.1.
This would be nice since you can play with both client versions on both servers currently.
It will be much more difficult if the binary (server and client exe) would be replaced, since currently our server binary contains dozens of own developments. So we just hope that in this case the source will be published to implement own developments again.
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Re: UrbanTerror 4.2 07 Jun 2012 08:51 #4424

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Ok, this is ok, but this fix:
the SPAS has now 8 bullets instead of 6

... is a little unfair for 4.1.1 users! :whistle:
Enjoy the silence ...
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Re: UrbanTerror 4.2 07 Jun 2012 17:11 #4427

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4.2 is a myth!
All players are waiting such a long time for 4.2,i think there will be never a final version.
The mapper of Metropolis made the following joke about the releasedate of 4.2:





Im curious about a releasedate of 4.2 for Mac! :angry:
Legalise the Balisongs !
Last Edit: 07 Jun 2012 18:24 by Cthulhu.
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Re: UrbanTerror 4.2 07 Jun 2012 17:14 #4428

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Cthulhu wrote:
4.2 is a myth!

Urban Terror 4.2 (update of 4.1.1) is not to be confused with Urban Terror HD.
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Re: UrbanTerror 4.2 07 Jun 2012 18:24 #4430

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LammeSnail wrote:
Cthulhu wrote:
4.2 is a myth!

Urban Terror 4.2 (update of 4.1.1) is not to be confused with Urban Terror HD.

Yessss :huh:
Legalise the Balisongs !
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Re: UrbanTerror 4.2 07 Jun 2012 18:38 #4431

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They're gonna test it in France LAN party, at the end of Juni. I think it might be relased that It could be played on Summercup UZ.
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Re: UrbanTerror 4.2 05 Jul 2012 16:11 #4993

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Thought I would bump this...

Thread - www.urbanterror.info/forums/topic/28698-...n-lan-2k12-in-paris/


Movement animations will be different ofc :)

Last Edit: 05 Jul 2012 16:15 by BorderFox.
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Re: UrbanTerror 4.2 05 Jul 2012 21:38 #5008

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Yea, beka showed me those animations... The "hope skip and jump" animations are terrible IMHO (sprint and jump)... :unsure:
.
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Re: UrbanTerror 4.2 05 Jul 2012 22:31 #5009

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LammeSnail wrote:
Yea, beka showed me those animations... The "hope skip and jump" animations are terrible IMHO (sprint and jump)... :unsure:
.

sliding s nice, but broad-legged (doing the splits) whilst jumping from side to side is horrible....
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Re: UrbanTerror 4.2 05 Jul 2012 22:46 #5010

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It is truly ugly.
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Re: UrbanTerror 4.2 06 Jul 2012 06:57 #5015

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Yes, the sprint-jump side swingig legs in Urt 4.2 remembers me to the kozak dance leg movements... :whistle:

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Re: UrbanTerror 4.2 06 Jul 2012 07:31 #5018

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Yehh, it reminds on "kazachok"!

This is better example, maybe this video was inspiration for game developers.
dance

Now I know why americans never attack soviet union! :rofl:
Enjoy the silence ...
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Re: UrbanTerror 4.2 06 Jul 2012 16:13 #5045

URT players: after 30 years of playing URT will look like this
[img size=man]syxpak.com/pix/images/Mariachi_Con_Cojones.jpg[/img]
so while their wives after 30 years of visiting neighbors not playing URT will look like this
[img size=woman]www.adult-xanadu.co.uk/assets/images/jaimie17-kissogram.jpg[/img]
I'm back bitches
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