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TOPIC: I would like to ask for some help

I would like to ask for some help 02 Jan 2015 23:14 #22059

  • cliclic
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About website perf. We can schedule an upgrade of the joomla. I could do it in the beginning of february if nothing else came between if it is ok for you ?

We could meanwhile :

- purge a bit the website

- clear the cache

- Rise the website visibility (work on natural ranking on search engine ...)

Everything to start fresh for some years :)
Last Edit: 02 Jan 2015 23:15 by cliclic.
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I would like to ask for some help 03 Jan 2015 10:03 #22061

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cliclic wrote:
About website perf. We can schedule an upgrade of the joomla. I could do it in the beginning of february if nothing else came between if it is ok for you ?

We could meanwhile :

- purge a bit the website

- clear the cache

- Rise the website visibility (work on natural ranking on search engine ...)

Everything to start fresh for some years :)

Good Ideas :)
If you need some help, you'll find me!
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I would like to ask for some help 03 Jan 2015 13:27 #22064

  • LammeSnail
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The latest help I need (next the above) is currently about mapping.
My head is full of new map ideas, sorry :(
This is what I need to know:

- add flashing light/object, maybe like the arrows on ut4_superman

- add nodraw. As fence chainlink works on Turnpike. I made an other texture like the original:



Of course originally both are TGA. I want to have small arrows in the air (of course the flashing arrows like on superman would be better) to show some directions...

- add _decal. I want to add graffiti, like the soldier decal on the wall on ghosttown map.

I tried and try to google them, but if you are experienced with them so any help would be aprreciate, thanks! :pray:
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Last Edit: 03 Jan 2015 13:29 by LammeSnail.
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I would like to ask for some help 04 Jan 2015 14:35 #22071

  • Quick
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Mapping stuff is just me. I know most of the funtions in radiant and still learning. Also I'm currently without any map in work (nothing big), so I'm here to make maps, if you got a thought or draw of design.

B3 programming isn't my best area, though studying it slowly.
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I would like to ask for some help 04 Jan 2015 14:44 #22072

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OK so have you got an idea for a clear but spectacular vertical teleporter solution?
I want to have a transparent teleporter area (trigger), where the players clearly know if it leads to the upper room or to the lower room.
Technical things I know (trigger, teleporter, etc), I just don't know how to design this big arrow or small arrows...
More description above.
Thanks in advance!
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I would like to ask for some help 04 Jan 2015 20:26 #22076

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Holiday ends today sadly, but I'll get to know how to do both things (decals and shaders). I like how you want the teleport to happen, so the players wont get confused, and this could be very usefull for many mappers, including me, who're using teleports and maybe many of them.
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I would like to ask for some help 04 Jan 2015 21:50 #22078

  • LammeSnail
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So? :unsure: Do you have any idea for me, or did you just ask more questions? :silly:

I will make a sample map file to explain what I am asking about, thanks! :oops:
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I would like to ask for some help 02 Feb 2015 14:31 #22265

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Thanks Quick for your kind PM to my mapping questions! GJ! :peace:


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I would like to ask for some help 02 Feb 2015 21:49 #22268

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Hey Lamme,

Although I do not know much of the plug-ins on teamspeak, I can however edit and "pimp" the teamspeak.

With Server groups and A more clear lay-out
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I would like to ask for some help 04 Jun 2015 08:04 #23491

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On this week I received a big donation from our valued member: ControlleRus again!

Thank you very much, spasiba!!! :pray:

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I would like to ask for some help 21 Aug 2015 22:59 #23825

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I forgot to post here, but back then we receiwed a great donation from IO/s some time ago! :bang:

And today we received donation from sC'Dimacus :pray:

Thank you very much and keep play with us and enjoy the game! :peace:


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Last Edit: 21 Aug 2015 23:01 by LammeSnail.
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I would like to ask for some help 01 Sep 2015 18:48 #23847

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WOA! Good news again! Thank you very much for your repeated donation zvezdicazaspanka! :pray:

CU in game! ;)
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I would like to ask for some help 03 Sep 2015 15:09 #23854

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keep it up and running!

zz
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I would like to ask for some help 20 Sep 2015 00:48 #23873

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LammeSnail wrote:
9. Optimize the VM configuration for better performance
This could help the better FPS and lag-free game play... Thank you for any suggestion.
Required skill/help: Linux, ESXi

Snail

I have some experience with low latency networking on Linux, mainly on rt and full pre-empt systems (non pre-empt systems are not really suited for low latency).
So if you still need help with this I may be able to help.

/Dimacus
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I would like to ask for some help 20 Sep 2015 11:34 #23876

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Thanks for your offer!
Did you find here the technical details of our current system?
Do you see any problem or issue to solve, or can I contact you with the config if so?

TY!
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I would like to ask for some help 20 Sep 2015 18:31 #23882

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LammeSnail wrote:
Thanks for your offer!
Did you find here the technical details of our current system?
Do you see any problem or issue to solve, or can I contact you with the config if so?

TY!

I saw the post on the previous page, if that is what you mean with the technical details, or do you have more information somewhere else?

The foremost problem I think I may be able to help with ( unless you already know the issue causing it ) would be the lag spikes when the server have lots of players.
From what I can tell on my end, it's not a bandwidth related problem, but it may be linux-latency related problem.
I have several ideas of what could be causing this that I could help with and among them are to move as much of the files that are continually accessed to a tmpfs mount. Disk access calls can delay the execution of other hardware calls (such as a select, read or write on a inet socket) and that could explain at least some of the lag-spikes.

Another thing is that most linux servers are configured to act as "normal" server, in our case this means that the server is configured and optimized as a multi-tasking, max throughput machine.( Like a db server, all that matters is that you reach as high a throughput as possible, it doesn't matter if suddenly a couple of request takes 1s longer than normal)
However,In theory game servers are a bit different in that the data packages they send and receive are mostly latency dependant, not throughput dependant.
As such a more latency optimized configuration could increase the performance of the urt server, and I can help with this configuration, both kernel and system.

Feel free to pm me or mail me.
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I would like to ask for some help 20 Sep 2015 19:21 #23884

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OK thanks.
I have this configuration currently:
clankrh.com/index.php/en/component/kunen...lags-like-hell#22158

When we checked the I/O on the host, it wasn't much. But it starts to be outdated...
Currently I host 3 VMs and every VM has its own SSD or HDD and CPU core.
I will contact you for the details, thanks in advance.
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I would like to ask for some help 21 Sep 2015 19:08 #23890

  • LammeSnail
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I have two more remarks to these.
Some players (Grub...) complain a lot, while others say hey wtf it is here everything fine.
So above the server fine-tune I would suggest complaining players to do the followings:

(Before you start anything from this below, make a backup from your personal data files: qkey, authkey and qconfig.cfg!!!)
- temporary move all screenshots, recorded demos and thirdparty maps to a different location
- download a full new Urt and install it
- check and update your VGA driver (the most known problems are on Linux/nVidia)
- start the game and start a map on your pc (open console and add: /devmap ut4_turnpike (Enter))
Check your FPS.

The server side things:
I just saw that VPS prices are very low. Maybe I should consider to move my stuff to a VPS server.
www.cloudvps.hu/ssd-vps
szerverem.hu/szolgaltatasok/vps/
Pro: I don't need to maintain the hardware and buy new.
Con: I have to put ALL the current services from the 3 VMs into one.

Before I could make any decision, I should know the exact resource consumption of 1 urt server. And what is more important: the limit of concurrent urt servers on one PC/VM/VPS.
Because a lagfree operation of concurrent urt servers isn't maybe the question of CPU MHz or HDD I/O or network bandwidth/packets only.
:huh:

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Last Edit: 21 Sep 2015 19:10 by LammeSnail.
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I would like to ask for some help 23 Sep 2015 17:00 #23895

  • Dimacus
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Just a quick reply in regards to I/O:
The sort of latency issues I'm talking about is what happens when an application calls, or some process behaves in such a way so the kernel "calls" a disk flush (the sync command does this).

This call makes absolutely sure that all data in disk cache, driver cache and buffers are written to disk.
This call will cause any and all processes that call any potentially blocking operation to wait until the "flush" is completed. ( urt is most certainly calling something that can block )
syslogd is one process that does this (after a certain amount of data has been written to the log, it flushes the log, or at least syncs it), there are also settings in the /proc tree that affect this.
So it's not necessarily the amount of I/O that matters in this case, but rather what kind of I/O and how often it is triggered.
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I would like to ask for some help 23 Sep 2015 20:20 #23897

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Erm OK and do you have any hint how and where I could check/see the bottleneck of the current system?
:dry:
Thanks!
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hi all a new year 2021 hope everyone still having health

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Is this clan dead like kzh?

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hi all xD

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Hi all hope you all doing alright xD

LammeSnail - Sun 9 Aug - 17:18

I ask all the admins not to ban the bots. Thx

LammeSnail - Sun 9 Aug - 17:17

Heyy mini, it wasn't meant for you! I know you didn't ban the bots. If you want to come back to play reguraly and need your level on the server, pls let me know and I can restore it. Have fun! :)

mini_killer - Thu 6 Aug - 10:47

BTW, i do not have administrative rights since 2 years i think. I don't know what i did on echelon then, but i permbanned myself on the servers :S . And i can't log in on echelon...

mini_killer - Thu 6 Aug - 10:44

Who banned them? I wanted to play 3-4 days ago, but there was no bots...I waited 5-10 minutes i think, but the bots did not apear...So i had to leave the server.

LammeSnail - Mon 3 Aug - 17:21

WTH did you permban the bots? They are there for a reason!!!!

mini_killer - Sun 26 Jul - 17:22

We still play sometimes...Not all in the same time, but we play sometimes.

balaur - Fri 24 Jul - 07:04

hi all long time guys hahahah

balaur - Fri 24 Jul - 07:04

:O OMG Are you still playing? :O

LammeSnail - Sun 19 Jul - 17:25

Heyy Olga, yes we had some problem with the bots, and as soon I realized what, I could fix them. Have fun on the server! :)

olgasergonova - Wed 15 Jul - 01:13

Hey! Really stoked to see some action on KRH Classic again! :D Really stoked to see the bots back as well, they really get things going!Hope to see ya’ll in battle soon ;)

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Happy b-day Pip ! ;)

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whats going on? is there anybody out here? :S

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Hello everyone :D

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Hey! I’m trying to make a new topic in the forum but it won’t let me post, saying ”incorrect captcha”. But there is no captcha loading, only a blank space by ”enter code here”. What should I do?

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Thank Cthulhu,say hi from me Ama:)

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Happy B-day Contro !

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Thank you Snail Joanna T888 :)

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Happy Birthday Cont! :)

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Happy Birthday Controller !!!!!!!!!!

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And what happens when i press here...Kaboomm!!!!Ohhh now i get it,that's why on all this equipment is a little note"THIS SIDE TOWARDS ENEMY"

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Where is that fire button?Trrrrr Trrrrrr good kill! good kill!

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Happy birthday Controller? :@

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See what you've done? You bring urge to terminate again... :P

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!!! FIRE !!!

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Dont tempt me zaspanka,i just took my meds...

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anyone for an evening KRH kill? is 4.3 up?

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wtf??? longer posts not posting...

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test

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Happy Birthday Sierra & Wazza !!!Although i don't really remember playing with you,but i logged in today and saw it's your birthday so it doesn't hurt to to give you best wishes... :P

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Happy Birthday Sierra :D

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